Star Fighter
- Continue Run
- Start Game
- Instructions
- Highscore
- Credits
- Settings
- Share
- Exit
ARROWS or WASD - to move
SPACE - to shoot
Touch - to move and shoot
Crew of one. Twice.
Design · Code · Art · Level layout · Sound · Every
last pixel
Henning Samuel Dall
HTML5 canvas and jQuery 1.7.2, back when both of those were a reasonable idea.
Same ship, new engine: ES modules, Vite, a fixed-timestep loop, and a leaderboard that outlives the tab. The jQuery was given a decent burial.
Alien5 and Cubos — display type
Orbitron — interface type, SIL Open Font License
Fly safe. Mind the asteroids.
One choice, and it stays with you for the rest of the run. Nothing is committed until you launch.
Credits: 0 — spend as many as you like.
Mission:
Level Score:
Enemies Shot:
Asteroids Shot:
Pickups Collected:
Total Score:
Rate this run
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